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Mogly

Age/Gender: 20, Male
Location: Torbay, England
Job: Tesco robot employee

WERE ON THE ONE ROAD, MAYBE THE WRONG ROAD. ITS THE ROAD TO FUCK KNOWS WHERE ~

Newgrounds Stats

Sign-Up Date:
9/5/04

Level: 25
Aura: Light

Rank: Police Sergeant
Blams: 634
Saves: 569
Rank #: 6,081

Whistle Status: Bronze

Exp. Points: 6,760 / 6,940
Exp. Rank #: 2,545
Voting Pow.: 6.69 votes

BBS Posts: 10,332 (5.32 per day)
Flash Reviews: 296
Music Reviews: 18
Trophies: 9
Stickers: 0

All Flash Reviews

296 Reviews | 73 w/ Responses

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Score: 7
Wish Liszt

"good flash"

submission: Wish Liszt
date: January 7, 2009

well done

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Score: 7
Time4Cat

"unexpectedly original"

submission: Time4Cat
date: January 7, 2009

I really like this game. When I read your authors comments I was thinking it was gunna be a hash up of an old genre. It's not, it's based on an old-genre but with a sufficient additive to appose that. I think you shoulda played with the theme a bit more though, I really liked the mood of it, you could of had it so when you begin, it is 5am at night, and slowly, the sun rises. Then it begins to get busier as the day goes on, getting popularized by more people.

Although of course then it's gunna have to get less popularized and the escalation of the game would have to stupor... so maybe not.

I really liked this, good job.

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Score: 6
TheHeist

"It got boring fast"

submission: TheHeist
date: October 7, 2008

I agree with kocianator's review. For a game under the moniker 'addicting games' that is what it lacked. It wasn't addicting.. it got dull fast. It needed more instruction too in my opinion.. You are just dropped in the garage and told what the mission is, but then each time just find yourself doing the same thing. It needs mixing up a bit, making it addictive and not repetitive.

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Score: 7
Co-operation

"Nice new idea"

submission: Co-operation
date: October 6, 2008

A nice fresh idea, although I got bored quick. It seemed to slow for my liking.

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Score: 8
Mastermind: WC

"Good game"

submission: Mastermind: WC
date: October 6, 2008

That went on for ages.. I've been playing it for the last few hours and it kept me occupied & entertained the whole time. It was quite simple, but that is a good thing for me, as if it was harder I would have given up earlier on. Good fun.

It could of done with more structure to the game, maybe doing specific missions that are be all and end all's - killing the president for example should of been more of a point of the game. Giving the game more of a story to run by rather than it being more flukey is what i'm getting it.

But it was quality, and was entertaining, and was a different sort of defence game also. Well done :)

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Score: 8
Year of the Dog

"Really liked it"

submission: Year of the Dog
date: October 2, 2008

Good job. That was a funny, well made, little animation. I havent seen any of the others that you've made so iI will have to check them out. Good job.

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Score: 7
Garden Inventor

"Fun and enjoyable.. but only so long before they.."

submission: Garden Inventor
date: October 1, 2008

can turn sour.

This game was fun for a while but to soon it went from being a challenge to easy.. and all throughout that transition it was getting duller. Good job on the game I did enjoy it and it did keep me occupied but all too soon was the sense of achievement gone when I realised the merit of loitering rocket gnomes about the path's.

The structure of the game felt wrong in that sense, that I became the king after about 5 levels played. This genre needs something new to add to it and keep it interesting.

I really did enjoy this game though, but looking at it from a creators point of view it needs to be adapted.

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Score: 10
Madness Regent

"Absolutley brilliant"

submission: Madness Regent
date: September 22, 2008

That is all I gotta say.

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Score: 8
Gates vs. Jobs: The Game!

"Brilliant"

date: July 22, 2008

I thought that was brilliantly done. Much like 'K-Fed's dancing with fire' it was thoroughly worked out simplicity. Good job.

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Score: 7
Cardboard City

"Not bad, infact, I liked it!"

submission: Cardboard City
date: July 22, 2008

I liked the sombre mood of cardboard city, as you said, it was intended to be vague and although it was - it didn't leave me hanging. I wasn't checking the time waiting for something to happen I just watched instead. It was simple and enjoyable. Well done.

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