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Mogly

97 Game Reviews

21 w/ Responses

Quality

Found this in college the other day and it is fun-as playing multiplayer. Nice one.

I could not handle this

So frustrating as it got harder and harder. Like being trapped in some evil dungeon that rang out eerie noises as your patience drained. Eeek.

GameBalance responds:

it could be at first. but later i found it is pretty fun to analize the way to pop them some smart ways :)

It was alright

'You make this look easy'.. because its so simple. I didnt like it to much, was expecting something better from all your hyping.

Was alright

I think it would of been better if you got more points for letting the orbs grow, then popping them. Would of made the gameplay more challenging and decision based.

MaxManning responds:

Interesting that you would say that, because that was actually the original concept I had. But, I found that I was spending alot of time waiting around for them to grow.

I found it a little more fun to try and navigate to get colors consecutively and get multipliers.

If you want, I can sell you the code for $50 or so and you can customize it however you like. I'd help you out in understanding how it works.

It was ok

I think you are alright at drawing Nathanialmilburn but it didnt really work as animation (ive not seen anything you have animated before). The actual game play didnt really work because as a couple of other reviews said it just doesnt make sense. The hiding doesnt really have much purpose and the attack was pointlessly slow.

Buuuttt sorry I dont mean to be so rude. i think it will probably pay off somewere as youve learnt that mistake now and will know better for next time.

And sorry not to comment on the coding, im no coder :/

That bear is a fucken dick.

Why'ds he even want her.

Oh well, christ.

Woo

Twas fun. Good job you lot :D

I'm a sucker for a story mode.

Wicked!

I white washed my first opponent 'ChillyCheese', don't bloody mess with me boys.

((Ignore the low totals))

I quite liked this game. Thought has gone into the level layouts. A good example being the 'sniper' level. It was one where each shot was planned out and there was only one way you could get it.
The 'Can o Beans' level is simillar. Take out the blocking wall with Pacman then take out as many balloons as you can with your three darts.

The levels also often feel too tough, but have you coming back and being able to beat them.

The symplistic style of the game was fine. It added up to it a little actually because you knew what you had to do clearly and there was no real emphasis on graphics away from gameplay.

Anyway am reading a little to much into it I think.. fun game! :D

How gay do you want to make us..

feel.

A two year olds game plastered with sponsors? *Cripes*

In west Philadelphia, born and raised.. You know the rest.

Tom @Mogly

Age 34, Male

Student animator

Uni

England

Joined on 9/5/04

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